Today at Wendy's we finally found the last thing, the bobble head!!! we have been quite lucky finding them recently. Just like before, I have pictures, including one with all the Wendy's Toys.The bobblehead looks shorter than the clip, but it is the same height if not taller when it's head bounces.
Thursday, August 27, 2009
Wednesday, August 26, 2009
Waggs Funkey Facts
The Waggs are the most faithful friend that any Funkey could have. With their tails constantly wagging, they seem as if they have no care in the world, but in truth, they are fiercely loyal to their companions, and will always defend a Funkey in danger.
Despite their funny chin whiskers, shaggy fur and bouncy gate, The Waggs are born leaders. They often rise to prestigious posts in Funkey corporations. The have almost endless energy going from one issue to the next until they solve every problem they encounter. To keep up this energy, the Waggs often spend much time in the gym, and while they are known for their passion for all sports, they especially love jumping thru hoops. It's not uncommon to see a Waggs jumping thru many hoops at a time.
Because of their natural leadership abilities and endless enthusiasm, the Waggs have set up the premier pet training school in Funkeystown, the University for the Soft and Cuddly or USC. Graduating pets from USC hope to earn a coveted MBA (Master Barking Ability) degree. The Waggs instructors teach that anything that is worth saying once is worth saying 3 times! You can always tell a graduate from USC, because they tend to speak in threes. Arf, Arf, Arf!
The Waggs students from USC have a friendly, if sometimes competitive rivalry with the students of Our Lucky Lady University. While the Lucky tend to focus on academics, the Waggs students tend to focus all their attention on creating sports programs. The result is a school that tends to dominate Funkeys sports and a USC curriculum that focuses mostly on simple spelling exercises.
Despite their funny chin whiskers, shaggy fur and bouncy gate, The Waggs are born leaders. They often rise to prestigious posts in Funkey corporations. The have almost endless energy going from one issue to the next until they solve every problem they encounter. To keep up this energy, the Waggs often spend much time in the gym, and while they are known for their passion for all sports, they especially love jumping thru hoops. It's not uncommon to see a Waggs jumping thru many hoops at a time.
Because of their natural leadership abilities and endless enthusiasm, the Waggs have set up the premier pet training school in Funkeystown, the University for the Soft and Cuddly or USC. Graduating pets from USC hope to earn a coveted MBA (Master Barking Ability) degree. The Waggs instructors teach that anything that is worth saying once is worth saying 3 times! You can always tell a graduate from USC, because they tend to speak in threes. Arf, Arf, Arf!
The Waggs students from USC have a friendly, if sometimes competitive rivalry with the students of Our Lucky Lady University. While the Lucky tend to focus on academics, the Waggs students tend to focus all their attention on creating sports programs. The result is a school that tends to dominate Funkeys sports and a USC curriculum that focuses mostly on simple spelling exercises.
My High Score: 3,661, Will win everything. (I only ever won the Insane High Score once)
Gem Shard: Purple
Zone: Funkeystown
Game: Wagg-Words
Wagg's game is quite simple, you basically just need to know how to spell, and to have a decent vocabulary. There is an eraser underneath the chalkboard if you accidentally make a mistake while making the word, but I prefer to just try it anyways, because a lot of times it actually makes a word that I have never heard of. In each set of letters there is one red letter. That letter you can only use once. In the picture below my red letter was S. I used it in 'Voters', so now I cannot make any other words with that S. Try not to use the red letter on a little word, because then you can never make the six letter word. Once you start slowing down on finding words, just press skip to get an all new set of letters, including a new red one. You don't get penalized for anything in this game, so try everything.
Labels:
Funkey Facts,
funkeystown,
purple gem,
trophy,
Waggs
Tuesday, August 25, 2009
New Funkey Facts Library!
I have decided to create a list on the side for handiness for quick facts on any funkey you wish. So far I have only updated and changed previous posts of Specific Funkeys to make them work as easy look-ups. The List is on the sidebar down a little bit and is alphabetical. Expect many updates to the Funkey Facts Library to come! You can suggest a certain funkey for me to do if you need it, the only entrees I won't be able to make yet are Mulch and Ace. Each one includes their description, Scores to win things, and their zone, and other details and tips for games are thrown in for each individual funkey. Enjoy! :)
Wendy's Backpack Clip!!
Sorry, this is a ton overdue, but I have had a ton of things going on, and didn't have time for a full post or to take pictures. So, a full week ago, on Tuesday, I was at Wendy's, and they had the clip!! The clip is of the burger-bellied funkey (anyone know the names of The Wendy's funkeys?). I have two different pictures of it by itself, but I couldn't get it to turn out quite right.
Plus size comparison of course...
I should probably also mention that when I went to a Wendy's yesterday, they had Magic Treehouse again!! :( I don't know if they ran out, or if I just haven't been going to that specific Wendy's and didn't notice they were slow at getting them... Well, all I am missing now is the Bobblehead! All I can do is hope. Good luck finding Wendy's UB Funkeys toys of your own!
Sunday, August 16, 2009
Wendy's CD Game 2!!!
Today at Wendy's they had the second CD Game! The cover has a more interesting game though. You use the two stand-up figures to flick the circles onto the different levels for more points.
The title screen thing isn't much different from the other disc.
As you can see there is an 'MP3 Download' option instead of a Personality Quiz. It lets you download tons of music from the game. I think the one I had selected was from Stitch's game.
In the story UB wants to be unique and colorful like all the other stories, but Mayor Sayso says he is just fine... Here's the beginning of the story.
The game is not as fun or addicting in my opinion. What you do is you shoot at the Pineapples as they fly accross the screen. Kind of reminds me of Record Rampage.
I know I played a few more than three times, but I must have gotten a few duplicate scores. Here is the High Score screen.
Saturday, August 15, 2009
Wendy's CD Game 1 (Long Post)
Sorry It's been a while, but when you see the size of the post you should understand, I hope! Well, yesterday (Friday) I was at a different wendy's and recieved the first CD Game!! The packaging thing also folds out as a little game. You use the four little pieces they give you to flick them onto the best scoring spot as possible. Here's everything including size comparisons.
The Disc has a lot to it for a Wendy's toy. Here's the opening screen plus a clip from the beginning of the story, UB talks! But has a squeeky voice...
The game on the disc is really, really addicting. I had to have played it for hours, trying to get past a certain level. Here's me playing it on one of the earlier levels.
It even gives you a Score Tracker thing. My best score was in level 12, all the rest were in level 6 or lower, lol. It doesn't include doubles of scores.
The main menu area is Funkeystown, with many options of things to do! There's even a demo to download.
As You can see theres a Personality test, but it is to find out Which Paradox Green Funkey You are. Heres my results!
If You didn't notice already, there is also a 'tribal viewer' that you can look through. It is basically like the Library in Funkeystown, you can see info on each funkey after you select a series. Here's a Peek.
Quite a quality Kids' Meal Toy, don't you think? If that was a minigame in the real game, I would be rich! Hope you enjoyed this very long mostly-picture post! I'm sure I forgot something in this post, even after much review, I'll fix whatever is wrong, tell me if you spot anything! ! :D
Thursday, August 13, 2009
Fresh New Crib!
Well, I decided to finally change my crib(SUPERPLACE)!! My design was cool but was getting old. I decided to go a bit technological with my main room, a direction I have never gone before. My new Rastro helped with a lot of it.
The garage is almost exactly opposite. It is basically a Dyer hangout, very colorful!! It was a lot of fun to create. Can you spot all 7 of the Taddini Frog things on the walls?
I also made sure to put in an appropriate funkey for standing in each room. I didn't have room for Xener's flying saucer so he got the spotlight, lol. Hope you like my newly designed crib, and I hope I inspired you to make a new one and have fun with it!!
Wendy's Toys Update
Well, I have several news/updates but none really big enough to get their own post. First of all, I went to Wendy's today. Last time when I got the board game they still had the Magic Treehouse bags. Today I got a UB Funkeys bag, but in it came a Magic Treehouse thing! I asked the lady if they had and Funkeys toys left, she took out the boardgame and claimed it was the only one they had. I settled for that, so maybe I can make use of another one somehow. I might try to get a picture of the bag up later though.
Keep hopes up for more UB Funkeys Toys at Wendy's!!!
Keep hopes up for more UB Funkeys Toys at Wendy's!!!
Tuesday, August 11, 2009
Nectar and Maul Funkey Facts
(Scroll Down for Maul)
While the Sprout may get all the credit for being the botanists of Terrapinia, it's the Nectar, and their ability to pollinate that truly allows the Sprouts thumbs to be the deepest shade of green. Friends since the beginning of recorded time, the Nectar and the Sprout have worked together to design and create some of the greatest gardening wonders throughout Terrapinia.
Despite the romantic picture that some may have of carefree Nectar flirting from flower to flower, true pollination is hard work. Look at their little wings and chunky bodies. It's a miracle they fly at all let alone all day every day. At Honey Hive Towers, their daily work schedule starts when the sun comes up and ends when the sun goes down, and consists of B-reports, Wax Faxes, and Honey Do's to be completed and filed each day, not to mention the never ending cover letters on their TBS (To Be Stung) reports. In fact, the Nectar call their typical work day "the invisible sun" because they never see it. Each day, the Nectar work their antennas off to make Terrapinia a more beautiful place, and to gain the attention and admiration of the beloved Nectar queen, Queen Roxy.
Despite their dedication, the Nectar believe that they never get the proper credit for their stinger breaking work. Every Funkey knows the Sprout, and how their gardening talents have beautified life for all Funkeys, but few Funkeys truly realize that none of this would be possible without the Nectar. This lack of credit, and the never ending paperwork that drives the pollination process, can make the Nectar very irritable indeed!
To deal with the frustrations of a work life of high stress and little reward, small groups of disillusioned Nectar have started to band together to form underground dueling clubs, which have come to be known as Pain Clubs. These Pain Clubs are a place where Nectar drones can fight with their brothers and sisters to release their pent up aggressions and rebel against the repetition of daily work life. A bruised wing or broken antenna is a common sight at Honey Hive Towers; but as long as workers show-up every day, productive and happy, Queen Roxy supports the number one rule of Pain Club: You don't talk about Pain Club. Attempts by The Police to infiltrate these clubs, undercover jobs known as sting operations, have yet to synch up.
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,005
Game: Funkey Fighters
One of Dr. Tinker's more touching creations, the Maul were created as friends for young Funkeys to help them deal with their fears. Young Funkeys would find their courage each night by squeezing and cuddling their Maul, believing that if anything jumped out from under their bed, the Maul would be there to protect them.
After years of being perceived by other Funkeys as infantile, and being greeted with comments like, "awwwwww... how sweet" and "aren't you just the cutest!" the Maul have come to develop what is commonly referred to as "Little Bear Syndrome". This condition is only enhanced by the emotional imbalance caused by a head full of stuffing and results in the Maul constantly trying to compensate for their perceived softness by proving how tough they are! Torn seams and missing buttons can be a result of an over abundance of hugs, annoying rodents who feed on their stuffing called Maul Rats, as well as frequent maul brawls. As a result, the Maul have learned to repair themselves and are master tailors.
This desire to prove their "bearhood" has led many a Maul to start attending the Nectar's underground Pain Clubs. While the Nectar fight to work out the frustrations of a hard day, the Maul fight to prove that they aren't soft! This fighting has developed into a fierce rivalry between the Maul and Nectar to determine who is truly the King of Pain Club. Some believe this can only be settled in the great Oni Dojo.
Despite this need to prove themselves, the Maul are truly softies at heart. Making sure the youth of Terrapinia are safe, courageous, and have someone to squeeze all of their fears away is their number one priority, and they love what they do... awww how sweet!
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,995
Game: Funkey Fighters
Here are Maul and Nectar's games. They are both actually the same thing (Funkey Fighters) but, of course, pictures are always fun! The only difference I noticed in the game is that now you fight the other series 5 Hidden Realm Funkey, but you don't lack the fight with the Oni or Kane, so it is actually a longer game. The first picture is one of me fighting as Maul against the Nectar. He covered me in goop.
After that followed the Trophy and Insane High Score Item. Never would have happened if I was new to Funkey Fighers!
While the Sprout may get all the credit for being the botanists of Terrapinia, it's the Nectar, and their ability to pollinate that truly allows the Sprouts thumbs to be the deepest shade of green. Friends since the beginning of recorded time, the Nectar and the Sprout have worked together to design and create some of the greatest gardening wonders throughout Terrapinia.
Despite the romantic picture that some may have of carefree Nectar flirting from flower to flower, true pollination is hard work. Look at their little wings and chunky bodies. It's a miracle they fly at all let alone all day every day. At Honey Hive Towers, their daily work schedule starts when the sun comes up and ends when the sun goes down, and consists of B-reports, Wax Faxes, and Honey Do's to be completed and filed each day, not to mention the never ending cover letters on their TBS (To Be Stung) reports. In fact, the Nectar call their typical work day "the invisible sun" because they never see it. Each day, the Nectar work their antennas off to make Terrapinia a more beautiful place, and to gain the attention and admiration of the beloved Nectar queen, Queen Roxy.
Despite their dedication, the Nectar believe that they never get the proper credit for their stinger breaking work. Every Funkey knows the Sprout, and how their gardening talents have beautified life for all Funkeys, but few Funkeys truly realize that none of this would be possible without the Nectar. This lack of credit, and the never ending paperwork that drives the pollination process, can make the Nectar very irritable indeed!
To deal with the frustrations of a work life of high stress and little reward, small groups of disillusioned Nectar have started to band together to form underground dueling clubs, which have come to be known as Pain Clubs. These Pain Clubs are a place where Nectar drones can fight with their brothers and sisters to release their pent up aggressions and rebel against the repetition of daily work life. A bruised wing or broken antenna is a common sight at Honey Hive Towers; but as long as workers show-up every day, productive and happy, Queen Roxy supports the number one rule of Pain Club: You don't talk about Pain Club. Attempts by The Police to infiltrate these clubs, undercover jobs known as sting operations, have yet to synch up.
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,005
Game: Funkey Fighters
One of Dr. Tinker's more touching creations, the Maul were created as friends for young Funkeys to help them deal with their fears. Young Funkeys would find their courage each night by squeezing and cuddling their Maul, believing that if anything jumped out from under their bed, the Maul would be there to protect them.
After years of being perceived by other Funkeys as infantile, and being greeted with comments like, "awwwwww... how sweet" and "aren't you just the cutest!" the Maul have come to develop what is commonly referred to as "Little Bear Syndrome". This condition is only enhanced by the emotional imbalance caused by a head full of stuffing and results in the Maul constantly trying to compensate for their perceived softness by proving how tough they are! Torn seams and missing buttons can be a result of an over abundance of hugs, annoying rodents who feed on their stuffing called Maul Rats, as well as frequent maul brawls. As a result, the Maul have learned to repair themselves and are master tailors.
This desire to prove their "bearhood" has led many a Maul to start attending the Nectar's underground Pain Clubs. While the Nectar fight to work out the frustrations of a hard day, the Maul fight to prove that they aren't soft! This fighting has developed into a fierce rivalry between the Maul and Nectar to determine who is truly the King of Pain Club. Some believe this can only be settled in the great Oni Dojo.
Despite this need to prove themselves, the Maul are truly softies at heart. Making sure the youth of Terrapinia are safe, courageous, and have someone to squeeze all of their fears away is their number one priority, and they love what they do... awww how sweet!
[ www.ubfunkeys.com ]
My High Score: 14,995
Game: Funkey Fighters
Here are Maul and Nectar's games. They are both actually the same thing (Funkey Fighters) but, of course, pictures are always fun! The only difference I noticed in the game is that now you fight the other series 5 Hidden Realm Funkey, but you don't lack the fight with the Oni or Kane, so it is actually a longer game. The first picture is one of me fighting as Maul against the Nectar. He covered me in goop.
After that followed the Trophy and Insane High Score Item. Never would have happened if I was new to Funkey Fighers!
Monday, August 10, 2009
New Funkey Family Photo! Wendy's Board Game
It is finally here! My updated Funkey Family Photo!! It is at a totally different desk, but I don't think I could have fit them on there any more. Here it is!:
I tried to keep them together by zones, but it was hard to do that all over, so some zones are split in parts. You can see my Series 5 funkeys above the Vrooms and Xeners. If you can see, the Native's weapon is bending. It is actually breaking, getting it fixed soon hopefully.
I also have other great news! At Wendy's, we finally found a UB Funkey Toy!! I have some pictures of it as well!:
This includes everything, quite impressive for one kid's meal toy! The peices for playing the game are Lucky and three Wendy's themed heads. I used VR Lotus for size comparison (not included!)
Here's an extra picture of the little cards you use to move around the board. Sorry if it is a little bit blurry.
That's all for now! I finally opened a Nectar, so expect Maul and Nectar to be in a coming post!
Friday, August 7, 2009
Tadd and Rastro Funkey Facts
(Scroll Down For Rastro)
Tadd
Rastro
The Rastro consider themselves the wave of the future. They believe that all of the problems of the future will be solved through the emerging technologies that are just on the horizon, and that the Rastro will be the ones to reach that horizon first! Like the Xener, The Rastro have an innate understanding of technology. But while the Xener set the spotlight squarely on speed, the Rastro solely scrutinize, speculate and survey size. Adhering to the theory that smaller is better they are doggedly dedicate to the motto "shrimp it". The Rastro and the Xener have a healthy competitive relationship. Driven to prove that they are the most advanced of all Funkey, this rivalry has pushed both to reach higher achievements and greater breakthroughs.
The Rastro have now set their three eyes on the final frontier...space. The Rastro view the Xener's attempts at manned space flights nothing more than running on a treadmill in space. No matter how fast that crazy thing goes, you don't get anywhere. They even call the Xener space program JANE (Just Another Nitwit Exercise). The Rastro themselves, have instead perfected miniature robotic space exploration. Their Artificial Intelligence Robotic Funkey, or ARF, is more efficient and dependable form of stellar travel. The Rastro's have developed what they believe to be the most advanced source of power ever conceived. The Recumbent Ultrasonic Transmorphing Retro Oscillator (RUTRO) that can propel the ARF at the speed of light.
The Xener have publicly stated that they want to be the first to build a portal on one of the moons. But to build a portal requires lots of equipment and huge rockets to get them to the moon. So while it might be true that giant steps are what you take, walking on the moon; the moon is old hat. The Rastro have their 3 eye sites set on deep, deep space. And that can only be reached by going micro - shrimp it!
Both The Xener and The Rastro have inspired many a Funkey to look to the stars and dream the impossible. Mayor Sayso's introduced the "No Funkey Left Behind...on Terrapinia" Act makes all young Funkeys learn everything about the twelve planets in Terrapinia's solar system before they graduate. The Sprocket, once happy to fix things on land, have started to think Spacely. The Vroom have put the jets on to go faster. And many other tribes have envisioned a rosier future where the cogs of life's machine drive us to the unknown universe.
While their work has been dedicated to the goals of space exploration, the amazing technologies that they have created have also been utilized in creating wondrous advances back here in Terrapinia. And while Rastro would like to be known for their loftier cosmic goals, they are in fact most famous for an amazing device that most Funkeys carry with them every day, the Third Eye Phone. A think tank of the Boggle and Rastro produced the Third Eye Phone and then partnered with a company owned by the Ptep called PT&P to put an Eye Phone in the hands of every Funkey. The Third Eye Phone, allows a Funkey to track the World Wide Web anywhere in Terrapinia, and allows Funkeys to contact each other faster than a Rastro can blink their third eye. Unfortunately, this technology is so fast and efficient; Funkeys all over Terrapinia are spending less and less time with each other because their Rastro Tech products. Some Funkeys believe that the Third Eye Phone provides them with better companionship, and have taken to communicating with each other only through their phone rather then face to face!
Tadd
Tadd Bio: The Tadd have intertwined their lives with the fresh world. Practitioners of nature's magic, the Tadd, like the Lotus, derive their strength from the raw Terra. Some Funkeys say the Tadd lost their faith in science and progress. But it's more a belief that any problem can be dealt with using the simple tools of nature, and the little bits of magic everything contains, rather than being dependent on technological advances. Creating powerful organic foods and Funkeopathic medicines, the Tadd can turn any plant, rock, or animal into a healthy treat that will make the biggest city dwelling Funkey into a bona fide tree hugger! The Tadd aren't stuck in the stone age, they're embracing the new age.
Always born as twins, the Tadd are fiercely connected to their sibling, but once each year, in accordance with Tadd tradition, the Tadd must journey out on their own, away from their twin. This journey is undertaken in order to strengthen their bond with the Great Mother Terrapin. It is written in the scrolls that "some Tadd will climb, some will fall, and some will rise to get to the heart of Terrapinia." Each Tadd must travel across the land and endure many a hardship in order to find to the most perfect place in all of Terrapinia.
You would think that the most perfect place in all of Terrapinia would be crowded with Tadd, but it means different things to different Tadd. One Tadd may believe that a hidden grove deep in a forest of piney woods is the perfect place, while another may believe a secluded cove on the shores of Lake Kai to be more perfect, and another still may believe a shimmering crystal cave deep within the Frigid Murk to be perfection. In this, the pursuit for the most perfect place in Terrapinia is really a journey for a Tadd to find the most perfect place for themselves as an individual, or as the Tadd saying goes: "No matter where you go, there you are."
Despite the differences of location, there is a singular mission that each Tadd must perform when they find their perfect place, their perfect self, and they are truly at peace. Each Tadd must share their story with the land. They carve an urn from drift wood or a fallen tree. Place their story in it and burry it. Like sailors putting a message in a bottle, The Tadd give their greatest gift back to Terrapinia. In the shadow of the moon, the spiral light of the stars rising first and shining best, while the crickets and cicadas sing, The Tadd tell their story. And the earth learns.
The Tadd then reunite with their twin. Both having faced mysteries dark and vast, and are inspired by light, song and color. They are confident in the knowledge that they have helped shape the natural beauty of Terrapinia. But back in Paradox Green, the wings of fortune beat like rain. They are back in Paradox Green for good or ill again, for good or ill again.
Always born as twins, the Tadd are fiercely connected to their sibling, but once each year, in accordance with Tadd tradition, the Tadd must journey out on their own, away from their twin. This journey is undertaken in order to strengthen their bond with the Great Mother Terrapin. It is written in the scrolls that "some Tadd will climb, some will fall, and some will rise to get to the heart of Terrapinia." Each Tadd must travel across the land and endure many a hardship in order to find to the most perfect place in all of Terrapinia.
You would think that the most perfect place in all of Terrapinia would be crowded with Tadd, but it means different things to different Tadd. One Tadd may believe that a hidden grove deep in a forest of piney woods is the perfect place, while another may believe a secluded cove on the shores of Lake Kai to be more perfect, and another still may believe a shimmering crystal cave deep within the Frigid Murk to be perfection. In this, the pursuit for the most perfect place in Terrapinia is really a journey for a Tadd to find the most perfect place for themselves as an individual, or as the Tadd saying goes: "No matter where you go, there you are."
Despite the differences of location, there is a singular mission that each Tadd must perform when they find their perfect place, their perfect self, and they are truly at peace. Each Tadd must share their story with the land. They carve an urn from drift wood or a fallen tree. Place their story in it and burry it. Like sailors putting a message in a bottle, The Tadd give their greatest gift back to Terrapinia. In the shadow of the moon, the spiral light of the stars rising first and shining best, while the crickets and cicadas sing, The Tadd tell their story. And the earth learns.
The Tadd then reunite with their twin. Both having faced mysteries dark and vast, and are inspired by light, song and color. They are confident in the knowledge that they have helped shape the natural beauty of Terrapinia. But back in Paradox Green, the wings of fortune beat like rain. They are back in Paradox Green for good or ill again, for good or ill again.
Zone: Paradox Green
My High Score: 697 (In Game Room and Trophy)
Tadd's Game Is basically Dominoes in every way, with a lot of luck and thats about it to win I believe. Just press a piece that is glowy and then click an available spot. If you have no matching tiles, you automatically draw until you get one that works.
Rastro
The Rastro consider themselves the wave of the future. They believe that all of the problems of the future will be solved through the emerging technologies that are just on the horizon, and that the Rastro will be the ones to reach that horizon first! Like the Xener, The Rastro have an innate understanding of technology. But while the Xener set the spotlight squarely on speed, the Rastro solely scrutinize, speculate and survey size. Adhering to the theory that smaller is better they are doggedly dedicate to the motto "shrimp it". The Rastro and the Xener have a healthy competitive relationship. Driven to prove that they are the most advanced of all Funkey, this rivalry has pushed both to reach higher achievements and greater breakthroughs.
The Rastro have now set their three eyes on the final frontier...space. The Rastro view the Xener's attempts at manned space flights nothing more than running on a treadmill in space. No matter how fast that crazy thing goes, you don't get anywhere. They even call the Xener space program JANE (Just Another Nitwit Exercise). The Rastro themselves, have instead perfected miniature robotic space exploration. Their Artificial Intelligence Robotic Funkey, or ARF, is more efficient and dependable form of stellar travel. The Rastro's have developed what they believe to be the most advanced source of power ever conceived. The Recumbent Ultrasonic Transmorphing Retro Oscillator (RUTRO) that can propel the ARF at the speed of light.
The Xener have publicly stated that they want to be the first to build a portal on one of the moons. But to build a portal requires lots of equipment and huge rockets to get them to the moon. So while it might be true that giant steps are what you take, walking on the moon; the moon is old hat. The Rastro have their 3 eye sites set on deep, deep space. And that can only be reached by going micro - shrimp it!
Both The Xener and The Rastro have inspired many a Funkey to look to the stars and dream the impossible. Mayor Sayso's introduced the "No Funkey Left Behind...on Terrapinia" Act makes all young Funkeys learn everything about the twelve planets in Terrapinia's solar system before they graduate. The Sprocket, once happy to fix things on land, have started to think Spacely. The Vroom have put the jets on to go faster. And many other tribes have envisioned a rosier future where the cogs of life's machine drive us to the unknown universe.
While their work has been dedicated to the goals of space exploration, the amazing technologies that they have created have also been utilized in creating wondrous advances back here in Terrapinia. And while Rastro would like to be known for their loftier cosmic goals, they are in fact most famous for an amazing device that most Funkeys carry with them every day, the Third Eye Phone. A think tank of the Boggle and Rastro produced the Third Eye Phone and then partnered with a company owned by the Ptep called PT&P to put an Eye Phone in the hands of every Funkey. The Third Eye Phone, allows a Funkey to track the World Wide Web anywhere in Terrapinia, and allows Funkeys to contact each other faster than a Rastro can blink their third eye. Unfortunately, this technology is so fast and efficient; Funkeys all over Terrapinia are spending less and less time with each other because their Rastro Tech products. Some Funkeys believe that the Third Eye Phone provides them with better companionship, and have taken to communicating with each other only through their phone rather then face to face!
Zone: Paradox Green
My High Score: 6,000 (Wins Everything)
As I was playing Rasteroids, I realized it is almost exactly like the 'Worms' game that I always used to play! It is hard to give any tips on this game, because most of it is kind of a figure-it-out-as-you-play type of thing. At the very beginning of the game it is a good idea to use your grenade on one of the enemy's tanks before they get under cover, because it is best, but don't waste it because each of your rover things only have one. On my First try I earned it in my game room and the trophy:
On my second try I knew what I was doing a little better, I earned the Insane High Score Item with a solid score of 6000!
[I decided to leave this part of the post in even though this is a Funkeys Facts page now]
Labels:
dominoes,
funkeys facts,
lillytadd tiles,
map,
paradox green,
rastro,
rastroids,
reclamation Station,
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Series 5 + I'm Back! (again)
Well, I will start off with saying sorry for not making a lot of posts lately, I have been busy at home more now than ever before!! Craziest summer ever. But school is in sight again, which means I will be calming the whirlwinds of stuff-doing, (that means more posts)
Now for the exciting part: Paradox Green(/Hidden Realm)
It is sort of complicated. At first we bid on this nectar online for $6, the bid ended at just over $9 in our favor... After we won it I left to somewhere for a few days. I get a call from my mom saying "I found all four of the Series 5 at Target" on the first day. When I got back we stopped at target, they had a jackpot!! There must have been 3 of each. (besides Ace/Mulch)
So now I have all but Nectar open, because we couldn't cancel the ebay item in time, but we'll find a use for him! I will play the games and maybe get pictures up (everyone else kind of did that already) Tell me your user if you want to play one of the games.
Also, I have a new setup, so a new Funkey Family Photo may be coming soon!
Now for the exciting part: Paradox Green(/Hidden Realm)
It is sort of complicated. At first we bid on this nectar online for $6, the bid ended at just over $9 in our favor... After we won it I left to somewhere for a few days. I get a call from my mom saying "I found all four of the Series 5 at Target" on the first day. When I got back we stopped at target, they had a jackpot!! There must have been 3 of each. (besides Ace/Mulch)
So now I have all but Nectar open, because we couldn't cancel the ebay item in time, but we'll find a use for him! I will play the games and maybe get pictures up (everyone else kind of did that already) Tell me your user if you want to play one of the games.
Also, I have a new setup, so a new Funkey Family Photo may be coming soon!
Labels:
funkey family photo,
hidden realm,
paradox green,
series 5,
target
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