Well, I have several news/updates but none really big enough to get their own post. First of all, I went to Wendy's today. Last time when I got the board game they still had the Magic Treehouse bags. Today I got a UB Funkeys bag, but in it came a Magic Treehouse thing! I asked the lady if they had and Funkeys toys left, she took out the boardgame and claimed it was the only one they had. I settled for that, so maybe I can make use of another one somehow. I might try to get a picture of the bag up later though.
Keep hopes up for more UB Funkeys Toys at Wendy's!!!
Thursday, August 13, 2009
Tuesday, August 11, 2009
Nectar and Maul Funkey Facts
(Scroll Down for Maul)

While the Sprout may get all the credit for being the botanists of Terrapinia, it's the Nectar, and their ability to pollinate that truly allows the Sprouts thumbs to be the deepest shade of green. Friends since the beginning of recorded time, the Nectar and the Sprout have worked together to design and create some of the greatest gardening wonders throughout Terrapinia.
Despite the romantic picture that some may have of carefree Nectar flirting from flower to flower, true pollination is hard work. Look at their little wings and chunky bodies. It's a miracle they fly at all let alone all day every day. At Honey Hive Towers, their daily work schedule starts when the sun comes up and ends when the sun goes down, and consists of B-reports, Wax Faxes, and Honey Do's to be completed and filed each day, not to mention the never ending cover letters on their TBS (To Be Stung) reports. In fact, the Nectar call their typical work day "the invisible sun" because they never see it. Each day, the Nectar work their antennas off to make Terrapinia a more beautiful place, and to gain the attention and admiration of the beloved Nectar queen, Queen Roxy.
Despite their dedication, the Nectar believe that they never get the proper credit for their stinger breaking work. Every Funkey knows the Sprout, and how their gardening talents have beautified life for all Funkeys, but few Funkeys truly realize that none of this would be possible without the Nectar. This lack of credit, and the never ending paperwork that drives the pollination process, can make the Nectar very irritable indeed!
To deal with the frustrations of a work life of high stress and little reward, small groups of disillusioned Nectar have started to band together to form underground dueling clubs, which have come to be known as Pain Clubs. These Pain Clubs are a place where Nectar drones can fight with their brothers and sisters to release their pent up aggressions and rebel against the repetition of daily work life. A bruised wing or broken antenna is a common sight at Honey Hive Towers; but as long as workers show-up every day, productive and happy, Queen Roxy supports the number one rule of Pain Club: You don't talk about Pain Club. Attempts by The Police to infiltrate these clubs, undercover jobs known as sting operations, have yet to synch up.
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,005
Game: Funkey Fighters

One of Dr. Tinker's more touching creations, the Maul were created as friends for young Funkeys to help them deal with their fears. Young Funkeys would find their courage each night by squeezing and cuddling their Maul, believing that if anything jumped out from under their bed, the Maul would be there to protect them.
After years of being perceived by other Funkeys as infantile, and being greeted with comments like, "awwwwww... how sweet" and "aren't you just the cutest!" the Maul have come to develop what is commonly referred to as "Little Bear Syndrome". This condition is only enhanced by the emotional imbalance caused by a head full of stuffing and results in the Maul constantly trying to compensate for their perceived softness by proving how tough they are! Torn seams and missing buttons can be a result of an over abundance of hugs, annoying rodents who feed on their stuffing called Maul Rats, as well as frequent maul brawls. As a result, the Maul have learned to repair themselves and are master tailors.
This desire to prove their "bearhood" has led many a Maul to start attending the Nectar's underground Pain Clubs. While the Nectar fight to work out the frustrations of a hard day, the Maul fight to prove that they aren't soft! This fighting has developed into a fierce rivalry between the Maul and Nectar to determine who is truly the King of Pain Club. Some believe this can only be settled in the great Oni Dojo.
Despite this need to prove themselves, the Maul are truly softies at heart. Making sure the youth of Terrapinia are safe, courageous, and have someone to squeeze all of their fears away is their number one priority, and they love what they do... awww how sweet!
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,995
Game: Funkey Fighters
Here are Maul and Nectar's games. They are both actually the same thing (Funkey Fighters) but, of course, pictures are always fun! The only difference I noticed in the game is that now you fight the other series 5 Hidden Realm Funkey, but you don't lack the fight with the Oni or Kane, so it is actually a longer game. The first picture is one of me fighting as Maul against the Nectar. He covered me in goop.

After that followed the Trophy and Insane High Score Item. Never would have happened if I was new to Funkey Fighers!

While the Sprout may get all the credit for being the botanists of Terrapinia, it's the Nectar, and their ability to pollinate that truly allows the Sprouts thumbs to be the deepest shade of green. Friends since the beginning of recorded time, the Nectar and the Sprout have worked together to design and create some of the greatest gardening wonders throughout Terrapinia.
Despite the romantic picture that some may have of carefree Nectar flirting from flower to flower, true pollination is hard work. Look at their little wings and chunky bodies. It's a miracle they fly at all let alone all day every day. At Honey Hive Towers, their daily work schedule starts when the sun comes up and ends when the sun goes down, and consists of B-reports, Wax Faxes, and Honey Do's to be completed and filed each day, not to mention the never ending cover letters on their TBS (To Be Stung) reports. In fact, the Nectar call their typical work day "the invisible sun" because they never see it. Each day, the Nectar work their antennas off to make Terrapinia a more beautiful place, and to gain the attention and admiration of the beloved Nectar queen, Queen Roxy.
Despite their dedication, the Nectar believe that they never get the proper credit for their stinger breaking work. Every Funkey knows the Sprout, and how their gardening talents have beautified life for all Funkeys, but few Funkeys truly realize that none of this would be possible without the Nectar. This lack of credit, and the never ending paperwork that drives the pollination process, can make the Nectar very irritable indeed!
To deal with the frustrations of a work life of high stress and little reward, small groups of disillusioned Nectar have started to band together to form underground dueling clubs, which have come to be known as Pain Clubs. These Pain Clubs are a place where Nectar drones can fight with their brothers and sisters to release their pent up aggressions and rebel against the repetition of daily work life. A bruised wing or broken antenna is a common sight at Honey Hive Towers; but as long as workers show-up every day, productive and happy, Queen Roxy supports the number one rule of Pain Club: You don't talk about Pain Club. Attempts by The Police to infiltrate these clubs, undercover jobs known as sting operations, have yet to synch up.
[ www.ubfunkeys.com ]
Zone: Hidden Realm
My High Score: 14,005
Game: Funkey Fighters

One of Dr. Tinker's more touching creations, the Maul were created as friends for young Funkeys to help them deal with their fears. Young Funkeys would find their courage each night by squeezing and cuddling their Maul, believing that if anything jumped out from under their bed, the Maul would be there to protect them.
After years of being perceived by other Funkeys as infantile, and being greeted with comments like, "awwwwww... how sweet" and "aren't you just the cutest!" the Maul have come to develop what is commonly referred to as "Little Bear Syndrome". This condition is only enhanced by the emotional imbalance caused by a head full of stuffing and results in the Maul constantly trying to compensate for their perceived softness by proving how tough they are! Torn seams and missing buttons can be a result of an over abundance of hugs, annoying rodents who feed on their stuffing called Maul Rats, as well as frequent maul brawls. As a result, the Maul have learned to repair themselves and are master tailors.
This desire to prove their "bearhood" has led many a Maul to start attending the Nectar's underground Pain Clubs. While the Nectar fight to work out the frustrations of a hard day, the Maul fight to prove that they aren't soft! This fighting has developed into a fierce rivalry between the Maul and Nectar to determine who is truly the King of Pain Club. Some believe this can only be settled in the great Oni Dojo.
Despite this need to prove themselves, the Maul are truly softies at heart. Making sure the youth of Terrapinia are safe, courageous, and have someone to squeeze all of their fears away is their number one priority, and they love what they do... awww how sweet!
[ www.ubfunkeys.com ]
My High Score: 14,995
Game: Funkey Fighters
Here are Maul and Nectar's games. They are both actually the same thing (Funkey Fighters) but, of course, pictures are always fun! The only difference I noticed in the game is that now you fight the other series 5 Hidden Realm Funkey, but you don't lack the fight with the Oni or Kane, so it is actually a longer game. The first picture is one of me fighting as Maul against the Nectar. He covered me in goop.

After that followed the Trophy and Insane High Score Item. Never would have happened if I was new to Funkey Fighers!
Monday, August 10, 2009
New Funkey Family Photo! Wendy's Board Game
It is finally here! My updated Funkey Family Photo!! It is at a totally different desk, but I don't think I could have fit them on there any more. Here it is!:

I tried to keep them together by zones, but it was hard to do that all over, so some zones are split in parts. You can see my Series 5 funkeys above the Vrooms and Xeners. If you can see, the Native's weapon is bending. It is actually breaking, getting it fixed soon hopefully.
I also have other great news! At Wendy's, we finally found a UB Funkey Toy!! I have some pictures of it as well!:
This includes everything, quite impressive for one kid's meal toy! The peices for playing the game are Lucky and three Wendy's themed heads. I used VR Lotus for size comparison (not included!)
Here's an extra picture of the little cards you use to move around the board. Sorry if it is a little bit blurry.
That's all for now! I finally opened a Nectar, so expect Maul and Nectar to be in a coming post!
Friday, August 7, 2009
Tadd and Rastro Funkey Facts
(Scroll Down For Rastro)
Tadd


Rastro

The Rastro consider themselves the wave of the future. They believe that all of the problems of the future will be solved through the emerging technologies that are just on the horizon, and that the Rastro will be the ones to reach that horizon first! Like the Xener, The Rastro have an innate understanding of technology. But while the Xener set the spotlight squarely on speed, the Rastro solely scrutinize, speculate and survey size. Adhering to the theory that smaller is better they are doggedly dedicate to the motto "shrimp it". The Rastro and the Xener have a healthy competitive relationship. Driven to prove that they are the most advanced of all Funkey, this rivalry has pushed both to reach higher achievements and greater breakthroughs.
The Rastro have now set their three eyes on the final frontier...space. The Rastro view the Xener's attempts at manned space flights nothing more than running on a treadmill in space. No matter how fast that crazy thing goes, you don't get anywhere. They even call the Xener space program JANE (Just Another Nitwit Exercise). The Rastro themselves, have instead perfected miniature robotic space exploration. Their Artificial Intelligence Robotic Funkey, or ARF, is more efficient and dependable form of stellar travel. The Rastro's have developed what they believe to be the most advanced source of power ever conceived. The Recumbent Ultrasonic Transmorphing Retro Oscillator (RUTRO) that can propel the ARF at the speed of light.
The Xener have publicly stated that they want to be the first to build a portal on one of the moons. But to build a portal requires lots of equipment and huge rockets to get them to the moon. So while it might be true that giant steps are what you take, walking on the moon; the moon is old hat. The Rastro have their 3 eye sites set on deep, deep space. And that can only be reached by going micro - shrimp it!
Both The Xener and The Rastro have inspired many a Funkey to look to the stars and dream the impossible. Mayor Sayso's introduced the "No Funkey Left Behind...on Terrapinia" Act makes all young Funkeys learn everything about the twelve planets in Terrapinia's solar system before they graduate. The Sprocket, once happy to fix things on land, have started to think Spacely. The Vroom have put the jets on to go faster. And many other tribes have envisioned a rosier future where the cogs of life's machine drive us to the unknown universe.
While their work has been dedicated to the goals of space exploration, the amazing technologies that they have created have also been utilized in creating wondrous advances back here in Terrapinia. And while Rastro would like to be known for their loftier cosmic goals, they are in fact most famous for an amazing device that most Funkeys carry with them every day, the Third Eye Phone. A think tank of the Boggle and Rastro produced the Third Eye Phone and then partnered with a company owned by the Ptep called PT&P to put an Eye Phone in the hands of every Funkey. The Third Eye Phone, allows a Funkey to track the World Wide Web anywhere in Terrapinia, and allows Funkeys to contact each other faster than a Rastro can blink their third eye. Unfortunately, this technology is so fast and efficient; Funkeys all over Terrapinia are spending less and less time with each other because their Rastro Tech products. Some Funkeys believe that the Third Eye Phone provides them with better companionship, and have taken to communicating with each other only through their phone rather then face to face!
Tadd
Tadd Bio: The Tadd have intertwined their lives with the fresh world. Practitioners of nature's magic, the Tadd, like the Lotus, derive their strength from the raw Terra. Some Funkeys say the Tadd lost their faith in science and progress. But it's more a belief that any problem can be dealt with using the simple tools of nature, and the little bits of magic everything contains, rather than being dependent on technological advances. Creating powerful organic foods and Funkeopathic medicines, the Tadd can turn any plant, rock, or animal into a healthy treat that will make the biggest city dwelling Funkey into a bona fide tree hugger! The Tadd aren't stuck in the stone age, they're embracing the new age.
Always born as twins, the Tadd are fiercely connected to their sibling, but once each year, in accordance with Tadd tradition, the Tadd must journey out on their own, away from their twin. This journey is undertaken in order to strengthen their bond with the Great Mother Terrapin. It is written in the scrolls that "some Tadd will climb, some will fall, and some will rise to get to the heart of Terrapinia." Each Tadd must travel across the land and endure many a hardship in order to find to the most perfect place in all of Terrapinia.
You would think that the most perfect place in all of Terrapinia would be crowded with Tadd, but it means different things to different Tadd. One Tadd may believe that a hidden grove deep in a forest of piney woods is the perfect place, while another may believe a secluded cove on the shores of Lake Kai to be more perfect, and another still may believe a shimmering crystal cave deep within the Frigid Murk to be perfection. In this, the pursuit for the most perfect place in Terrapinia is really a journey for a Tadd to find the most perfect place for themselves as an individual, or as the Tadd saying goes: "No matter where you go, there you are."
Despite the differences of location, there is a singular mission that each Tadd must perform when they find their perfect place, their perfect self, and they are truly at peace. Each Tadd must share their story with the land. They carve an urn from drift wood or a fallen tree. Place their story in it and burry it. Like sailors putting a message in a bottle, The Tadd give their greatest gift back to Terrapinia. In the shadow of the moon, the spiral light of the stars rising first and shining best, while the crickets and cicadas sing, The Tadd tell their story. And the earth learns.
The Tadd then reunite with their twin. Both having faced mysteries dark and vast, and are inspired by light, song and color. They are confident in the knowledge that they have helped shape the natural beauty of Terrapinia. But back in Paradox Green, the wings of fortune beat like rain. They are back in Paradox Green for good or ill again, for good or ill again.
Always born as twins, the Tadd are fiercely connected to their sibling, but once each year, in accordance with Tadd tradition, the Tadd must journey out on their own, away from their twin. This journey is undertaken in order to strengthen their bond with the Great Mother Terrapin. It is written in the scrolls that "some Tadd will climb, some will fall, and some will rise to get to the heart of Terrapinia." Each Tadd must travel across the land and endure many a hardship in order to find to the most perfect place in all of Terrapinia.
You would think that the most perfect place in all of Terrapinia would be crowded with Tadd, but it means different things to different Tadd. One Tadd may believe that a hidden grove deep in a forest of piney woods is the perfect place, while another may believe a secluded cove on the shores of Lake Kai to be more perfect, and another still may believe a shimmering crystal cave deep within the Frigid Murk to be perfection. In this, the pursuit for the most perfect place in Terrapinia is really a journey for a Tadd to find the most perfect place for themselves as an individual, or as the Tadd saying goes: "No matter where you go, there you are."
Despite the differences of location, there is a singular mission that each Tadd must perform when they find their perfect place, their perfect self, and they are truly at peace. Each Tadd must share their story with the land. They carve an urn from drift wood or a fallen tree. Place their story in it and burry it. Like sailors putting a message in a bottle, The Tadd give their greatest gift back to Terrapinia. In the shadow of the moon, the spiral light of the stars rising first and shining best, while the crickets and cicadas sing, The Tadd tell their story. And the earth learns.
The Tadd then reunite with their twin. Both having faced mysteries dark and vast, and are inspired by light, song and color. They are confident in the knowledge that they have helped shape the natural beauty of Terrapinia. But back in Paradox Green, the wings of fortune beat like rain. They are back in Paradox Green for good or ill again, for good or ill again.
Zone: Paradox Green
My High Score: 697 (In Game Room and Trophy)
Tadd's Game Is basically Dominoes in every way, with a lot of luck and thats about it to win I believe. Just press a piece that is glowy and then click an available spot. If you have no matching tiles, you automatically draw until you get one that works.


Rastro
The Rastro consider themselves the wave of the future. They believe that all of the problems of the future will be solved through the emerging technologies that are just on the horizon, and that the Rastro will be the ones to reach that horizon first! Like the Xener, The Rastro have an innate understanding of technology. But while the Xener set the spotlight squarely on speed, the Rastro solely scrutinize, speculate and survey size. Adhering to the theory that smaller is better they are doggedly dedicate to the motto "shrimp it". The Rastro and the Xener have a healthy competitive relationship. Driven to prove that they are the most advanced of all Funkey, this rivalry has pushed both to reach higher achievements and greater breakthroughs.
The Rastro have now set their three eyes on the final frontier...space. The Rastro view the Xener's attempts at manned space flights nothing more than running on a treadmill in space. No matter how fast that crazy thing goes, you don't get anywhere. They even call the Xener space program JANE (Just Another Nitwit Exercise). The Rastro themselves, have instead perfected miniature robotic space exploration. Their Artificial Intelligence Robotic Funkey, or ARF, is more efficient and dependable form of stellar travel. The Rastro's have developed what they believe to be the most advanced source of power ever conceived. The Recumbent Ultrasonic Transmorphing Retro Oscillator (RUTRO) that can propel the ARF at the speed of light.
The Xener have publicly stated that they want to be the first to build a portal on one of the moons. But to build a portal requires lots of equipment and huge rockets to get them to the moon. So while it might be true that giant steps are what you take, walking on the moon; the moon is old hat. The Rastro have their 3 eye sites set on deep, deep space. And that can only be reached by going micro - shrimp it!
Both The Xener and The Rastro have inspired many a Funkey to look to the stars and dream the impossible. Mayor Sayso's introduced the "No Funkey Left Behind...on Terrapinia" Act makes all young Funkeys learn everything about the twelve planets in Terrapinia's solar system before they graduate. The Sprocket, once happy to fix things on land, have started to think Spacely. The Vroom have put the jets on to go faster. And many other tribes have envisioned a rosier future where the cogs of life's machine drive us to the unknown universe.
While their work has been dedicated to the goals of space exploration, the amazing technologies that they have created have also been utilized in creating wondrous advances back here in Terrapinia. And while Rastro would like to be known for their loftier cosmic goals, they are in fact most famous for an amazing device that most Funkeys carry with them every day, the Third Eye Phone. A think tank of the Boggle and Rastro produced the Third Eye Phone and then partnered with a company owned by the Ptep called PT&P to put an Eye Phone in the hands of every Funkey. The Third Eye Phone, allows a Funkey to track the World Wide Web anywhere in Terrapinia, and allows Funkeys to contact each other faster than a Rastro can blink their third eye. Unfortunately, this technology is so fast and efficient; Funkeys all over Terrapinia are spending less and less time with each other because their Rastro Tech products. Some Funkeys believe that the Third Eye Phone provides them with better companionship, and have taken to communicating with each other only through their phone rather then face to face!
Zone: Paradox Green
My High Score: 6,000 (Wins Everything)
As I was playing Rasteroids, I realized it is almost exactly like the 'Worms' game that I always used to play! It is hard to give any tips on this game, because most of it is kind of a figure-it-out-as-you-play type of thing. At the very beginning of the game it is a good idea to use your grenade on one of the enemy's tanks before they get under cover, because it is best, but don't waste it because each of your rover things only have one. On my First try I earned it in my game room and the trophy:




On my second try I knew what I was doing a little better, I earned the Insane High Score Item with a solid score of 6000!


[I decided to leave this part of the post in even though this is a Funkeys Facts page now]
Labels:
dominoes,
funkeys facts,
lillytadd tiles,
map,
paradox green,
rastro,
rastroids,
reclamation Station,
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worms
Series 5 + I'm Back! (again)
Well, I will start off with saying sorry for not making a lot of posts lately, I have been busy at home more now than ever before!! Craziest summer ever. But school is in sight again, which means I will be calming the whirlwinds of stuff-doing, (that means more posts)
Now for the exciting part: Paradox Green(/Hidden Realm)
It is sort of complicated. At first we bid on this nectar online for $6, the bid ended at just over $9 in our favor... After we won it I left to somewhere for a few days. I get a call from my mom saying "I found all four of the Series 5 at Target" on the first day. When I got back we stopped at target, they had a jackpot!! There must have been 3 of each. (besides Ace/Mulch)
So now I have all but Nectar open, because we couldn't cancel the ebay item in time, but we'll find a use for him! I will play the games and maybe get pictures up (everyone else kind of did that already) Tell me your user if you want to play one of the games.
Also, I have a new setup, so a new Funkey Family Photo may be coming soon!
Now for the exciting part: Paradox Green(/Hidden Realm)
It is sort of complicated. At first we bid on this nectar online for $6, the bid ended at just over $9 in our favor... After we won it I left to somewhere for a few days. I get a call from my mom saying "I found all four of the Series 5 at Target" on the first day. When I got back we stopped at target, they had a jackpot!! There must have been 3 of each. (besides Ace/Mulch)
So now I have all but Nectar open, because we couldn't cancel the ebay item in time, but we'll find a use for him! I will play the games and maybe get pictures up (everyone else kind of did that already) Tell me your user if you want to play one of the games.
Also, I have a new setup, so a new Funkey Family Photo may be coming soon!
Labels:
funkey family photo,
hidden realm,
paradox green,
series 5,
target
Thursday, July 2, 2009
It works!! (Paradox Green)
Well, I tried to go on funkeys again today, and it flipped out for a while, then suddenly it worked! I went around and got any pictures I could manage. I tried to get ones I haven't already seen on other blogs. (besides the portal)

This first one shows Rasteroids and Lillytadd Tiles with Funkey Fighters trophies. They have a few plays already, probably from portal jammers.

This is the portal.

This first one shows Rasteroids and Lillytadd Tiles with Funkey Fighters trophies. They have a few plays already, probably from portal jammers.

This is the portal.
This is some random little difference I noticed when logging in, it checks it! But it does it in like 1 second so I had to be fast for this shot.
The last one is just a random picture of the story when I logged in! Now I just need to hope I see that many Paradox Green Funkeys in a store soon!
That is all I have to say! Most of everyone probably has seen all of this, but we gotta get the most of the few updates! :)
Wednesday, July 1, 2009
New Funkeys, New Update!
Well, I haven't posted in a while, but things actually have happened!
To start with, the rest of the funkeys I was waiting for did arrive, bringing the total to 100 different funkeys, but... I found a Very Rare Yang at Target on Saturday! 101! Too bad Hidden Realm doesn't even have rare items... but anyways!
Paradox Green update: it is finally here! (In-game anyways) Thanks to jairo m. for notifying me, I would not have even realized! But that means new funkeys are not far behind! What we have all been waiting for. I'll get any pictures possible up soon, game is still updating!
Update problems! At first, the update thing froze, so I had to close it and it updated again after I reopened it. Then it said to install the adobe flashplayer v.10 (think thats what it was) It installed it in like 0.5 seconds. I logged onto funkeys and it appeared to work, but I looked around and nothing was updated! (Only different thing I noticed was I saw a Dot with black feet) Has anyone had this problem and fixed it?
To start with, the rest of the funkeys I was waiting for did arrive, bringing the total to 100 different funkeys, but... I found a Very Rare Yang at Target on Saturday! 101! Too bad Hidden Realm doesn't even have rare items... but anyways!
Paradox Green update: it is finally here! (In-game anyways) Thanks to jairo m. for notifying me, I would not have even realized! But that means new funkeys are not far behind! What we have all been waiting for. I'll get any pictures possible up soon, game is still updating!
Update problems! At first, the update thing froze, so I had to close it and it updated again after I reopened it. Then it said to install the adobe flashplayer v.10 (think thats what it was) It installed it in like 0.5 seconds. I logged onto funkeys and it appeared to work, but I looked around and nothing was updated! (Only different thing I noticed was I saw a Dot with black feet) Has anyone had this problem and fixed it?
Labels:
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target,
UB Funkeys,
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